AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games on iOS in Kuwait Q4 2021
In Q4 2021, the top 5 hybridcasual games on iOS in Kuwait showcased diverse performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
During the fourth quarter of 2021, the performance of the top 5 hybridcasual games on iOS in Kuwait demonstrated varied trends across weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance based on Sensor Tower data.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw weekly revenue peaking at approximately $531 in mid-October and maintaining a steady range between $393 and $531 throughout the quarter. Weekly downloads fluctuated, starting at around 1.5K in late September and reaching a high of 1.8K in late December. The game’s weekly active users exhibited a stable trend, increasing from 13.5K in late September to 14.4K by the end of December.
Soccer Superstar by Real Free Soccer experienced a notable spike in weekly revenue mid-October, peaking at about $387, and then fluctuating around $54 to $321 towards the end of the quarter. Weekly downloads showed a peak of 1.4K in mid-October and a decline to 780 by the last week of December. The game’s active user base saw an increase from 5K in late September to a peak of 6.5K in mid-October, before stabilizing around 5.4K by the end of December.
Monsters Gang ! from MOONEE PUBLISHING LTD had its weekly revenue start at $0 and then rise to a peak of $116 in mid-November, maintaining around $59 to $64 towards the end of the quarter. Weekly downloads showed a significant surge in early November, peaking at over 2.6K, before declining to 537 by the end of December. The game’s weekly active users followed a similar trend, rising sharply to 3.6K in late November and then dropping to around 1K by the end of December.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. maintained a steady weekly revenue, peaking at $483 in mid-October and then ranging between $264 and $351 towards the end of the quarter. Weekly downloads saw an upward trend, starting at 821 in late September and reaching 1.2K by the last week of December. The active user count showed a steady increase from 9.1K in late September to 9.4K by the end of the year.
aquapark.io by Voodoo had minimal weekly revenue, with peaks not exceeding $3. Weekly downloads fluctuated, peaking at 1K in mid-October and then stabilizing around 609 by the end of December. The game’s weekly active users started at 6.5K in late September, dipped to 4.2K in early December, and then slightly recovered to 5.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.